Rust_Server111
Offline 110.134.209.178:28015 checked 11h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 676 / 725
- Rustoria.co - EU East Long 438 / 475
- Rustoria.co - EU Main 40 / 250
- Rusty Moose |EU Main| 53 / 250
- Rustoria.co - EU East Medium 217 / 250
- Rustafied.com - EU Friday 142 / 175
Quick answers
From the figures on this page.
Population
Where does Rust_Server111 place among Rust servers?
A seven-day player-hours count places Rust_Server111 at #7,032: the top 32% of every ranked server.
What is the current population on Rust_Server111?
At the moment Rust_Server111 is offline, having last been seen 11 hours ago. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 00:00 UTC with an average of 1 players.
Rules and settings
What is the current map on Rust_Server111?
The game generates the procedural map that Rust_Server111 runs.
Which settings and rules apply on Rust_Server111?
The name of Rust_Server111 gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Rust_Server111?
There is no region published for Rust_Server111. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 110.134.209.178:28015 is its address.
Is Rust_Server111 up, and how good is its uptime?
Rust_Server111 is offline at the moment, with the last sighting 11 hours ago. 10 of 24 hours were up in the last 1 full day, a 42% share. 26 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust_Server111 using?
On Windows, Rust_Server111 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Rust_Server111 wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust_Server111's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 2 days 12 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust_Server111 part of?
You will find Rust_Server111 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
What is the meaning of the server tags on Rust_Server111?
Read off the game's server browser, the tags for Rust_Server111 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust_Server111?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 110.134.209.178:28015.