Whymsic's RustServ
Offline 110.142.188.164:28015 checked 11h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 372 / 425
- Rustoria.co - EU East Long 458 / 500
- Rusty Moose |EU Main| 988 / 1000
- Rustafied.com - EU Friday 59 / 100
- Rustoria.co - EU Main 992 / 1000
- Rustoria.co - US Main 30 / 250
Quick answers
From the figures on this page.
Population
How does Whymsic's RustServ compare with other Rust servers in the rankings?
A seven-day player-hours count places Whymsic's RustServ at #7,106: the top 32% of every ranked server.
Is Whymsic's RustServ busy at the moment?
The last sighting of Whymsic's RustServ was 11 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Rules and settings
What is the current map on Whymsic's RustServ?
The map on Whymsic's RustServ is procedural, produced by the game.
Which settings and rules apply on Whymsic's RustServ?
No gather rate appears in the name of Whymsic's RustServ. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Whymsic's RustServ based?
No region is published by Whymsic's RustServ. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 110.142.188.164:28015 is its address.
How reliable is Whymsic's RustServ, and is it currently online?
Offline for now: Whymsic's RustServ was last seen 11 hours ago. 58% is the uptime for the last 2 full days, up for 28 of 48 hours. It was first seen by Rust Wipe Tracker on 26 October 2026.
On what Rust version does Whymsic's RustServ operate?
On Windows, Whymsic's RustServ runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Whymsic's RustServ wipe, and at what times?
Its rhythm cannot yet be told: too few of Whymsic's RustServ's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 3 days 11 hours.
Tags and listings
Where does Whymsic's RustServ appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Whymsic's RustServ are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Whymsic's RustServ?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags Whymsic's RustServ publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Whymsic's RustServ?
Enter client.connect 110.142.188.164:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.