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Network live 11,684 servers online 38,205 players aboard 95 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

My Local Server

Offline 110.53.234.11:28015 checked 22d ago

Tracking number · connect
Wipe progress · wiped 22d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 500 players now 0% full
07-day averagepeak –
#13,779ranktop 62%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 6 Oct, 19:50 UTC 20:50 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average 168 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 121 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 17 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average 15 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 17 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 25 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of My Local Server against other Rust servers?

Over the past seven days, My Local Server has climbed to #13,779 for player hours, putting it in the top 62% of all ranked servers.

Is My Local Server busy at the moment?

The last sighting of My Local Server was 22 days 6 hours ago; it is offline right now.

Server rules

On what map does My Local Server take place?

The game generates the procedural map that My Local Server runs.

Which settings and rules apply on My Local Server?

You will not find a gather rate in the name of My Local Server. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.

Operator and location

What location does My Local Server run from?

There is no region published for My Local Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 110.53.234.11:28015.

How reliable is My Local Server, and is it currently online?

The current status for My Local Server is offline, last seen 22 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 6 October 2026.

On what Rust version does My Local Server operate?

Rust network protocol 2634 and build 166652 on Windows is what My Local Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on My Local Server when wipe day arrives?

1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does My Local Server reset its map?

Its rhythm cannot yet be told: too few of My Local Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 22 days 6 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is My Local Server part of?

You will find My Local Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on My Local Server?

gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags My Local Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join My Local Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 110.53.234.11:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slot count: 500.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.