test
Offline 111.185.1.104:28015 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 16 Sep, 15:27 UTC 16:27 UK · 42d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 161 / 250
- Rustoria.co - EU East Long 97 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 14 / 100
- Rustoria.co - EU East Medium 17 / 200
Quick answers
From the figures on this page.
Player activity
How does test compare with other Rust servers in the rankings?
Over the past seven days, test has climbed to #13,286 for player hours, putting it in the top – of all ranked servers.
Is test busy at the moment?
The last sighting of test was 41 days 10 hours ago; it is offline right now.
Rules and settings
Which map is active on test?
The map on test is procedural, produced by the game.
Which settings and rules apply on test?
You will not find a gather rate in the name of test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does test run from?
You will find no region published by test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 111.185.1.104:28015.
Is test up, and how good is its uptime?
test is offline at the moment, with the last sighting 41 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 September 2026.
On what Rust version does test operate?
On Windows, test runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on test when wipe day arrives?
The average busiest point of its recent wipes was 2 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does test wipe, and at what times?
To tell its rhythm we would need more of test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 42 days 11 hours.
Tags and listings
Where does test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on test?
Read off the game's server browser, the tags for test are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 111.185.1.104:28015.