Pinny Test
Offline 114.44.37.205:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 145 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 171 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 86 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 38 / 1000
Quick answers
From the figures on this page.
Player activity
How does Pinny Test compare with other Rust servers in the rankings?
In the top 67% of all ranked servers sits Pinny Test, at #15,506 on hours played over seven days.
What is the current population on Pinny Test?
At the moment Pinny Test is offline, having last been seen 37 days 20 hours ago.
Server rules
On what map does Pinny Test take place?
Generated by the game with seed 1539038390, the procedural map on Pinny Test is size 5,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Pinny Test?
You will not find a gather rate in the name of Pinny Test. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Pinny Test run from?
There is no region published for Pinny Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 114.44.37.205:28015 is its address.
How reliable is Pinny Test, and is it currently online?
Pinny Test is offline at the moment, with the last sighting 37 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 20 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Pinny Test using?
Rust network protocol 2633 and build 162929 on Windows is what Pinny Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Pinny Test wipe, and at what times?
Its rhythm cannot yet be told: too few of Pinny Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 53 days 21 hours.
Tags and listings
Where does Pinny Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Pinny Test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
The game's server browser picks up these Pinny Test tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Pinny Test?
Enter client.connect 114.44.37.205:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.