Pinny Test
Offline 114.44.55.7:28015 checked 6h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Pinny Test against other Rust servers?
A seven-day player-hours count places Pinny Test at #5,945: the top 27% of every ranked server.
Is Pinny Test busy at the moment?
At the moment Pinny Test is offline, having last been seen 6 hours ago. The seven-day figures show an average of 3 players and a peak of 4. The busiest hour over the last 48 hours was 13:00 UTC, averaging 3 players.
Rules and settings
On what map does Pinny Test take place?
The game generates the procedural map on Pinny Test at size 5,000 with seed 2128749943. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on Pinny Test, and what settings does it run?
You will not find a gather rate in the name of Pinny Test. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Pinny Test run from?
There is no region published for Pinny Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 114.44.55.7:28015.
How smoothly does Pinny Test run?
Server fps over the last 48 hours averaged 202; the lowest was 188. The world held as many as 151,060 entities: buildings, deployables and the rest. The highest memory reading was 2,481 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of Pinny Test, and is it online?
The current status for Pinny Test is offline, last seen 6 hours ago. Its reported uptime suggests a restart roughly 1 hours ago. It stayed up 0% of the time across the last 1 full day, which is 0 of 24 hours. 26 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Pinny Test using?
On Windows, Pinny Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Pinny Test reset its map?
To tell its rhythm we would need more of Pinny Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 18 hours.
Tags and filters
Where does Pinny Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Pinny Test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Pinny Test?
Read off the game's server browser, the tags for Pinny Test are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Pinny Test?
Enter client.connect 114.44.55.7:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.