Pinny Test
Offline 114.44.58.53:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
How does Pinny Test compare with other Rust servers in the rankings?
Over the past seven days, Pinny Test has climbed to #11,916 for player hours, putting it in the top 50% of all ranked servers.
How many players are on Pinny Test right now?
At the moment Pinny Test is offline, having last been seen 27 days 5 hours ago.
Map and rules
Which map is active on Pinny Test?
The game generates the procedural map on Pinny Test at size 5,000 with seed 1539038390. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Pinny Test, and what settings does it run?
The name of Pinny Test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Pinny Test?
No region is published by Pinny Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 114.44.58.53:28015 is its address.
Is Pinny Test up, and how good is its uptime?
Pinny Test is offline at the moment, with the last sighting 27 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
On what Rust version does Pinny Test operate?
The version on Pinny Test is Rust network protocol 2633 and build 162929, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Pinny Test reset its map?
There are too few of Pinny Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 54 days 8 hours have passed since this world was made.
Tags and filters
Where does Pinny Test appear in Rust Wipe Tracker lists and filters?
You will find Pinny Test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Pinny Test?
Read off the game's server browser, the tags for Pinny Test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Pinny Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 114.44.58.53:28015.