My Local Test Server
Offline 115.131.30.27:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 67 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 68 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Population
How does My Local Test Server compare with other Rust servers in the rankings?
In the top – of all ranked servers sits My Local Test Server, at #13,254 on hours played over seven days.
How many players are on My Local Test Server right now?
At the moment My Local Test Server is offline, having last been seen 39 days 17 hours ago.
Rules and settings
On what map does My Local Test Server take place?
The game generates the procedural map that My Local Test Server runs.
Which settings and rules apply on My Local Test Server?
You will not find a gather rate in the name of My Local Test Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of My Local Test Server?
There is no region published for My Local Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 115.131.30.27:28015.
How reliable is My Local Test Server, and is it currently online?
My Local Test Server is offline at the moment, with the last sighting 39 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does My Local Test Server operate?
The version on My Local Test Server is Rust network protocol 2633 and build 163493, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does My Local Test Server wipe, and at what times?
Its rhythm cannot yet be told: too few of My Local Test Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 48 days 17 hours.
Tags and filters
Where does My Local Test Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include My Local Test Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on My Local Test Server?
The game's server browser picks up these My Local Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163493 (Build): It runs game build 163493; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to My Local Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 115.131.30.27:28015.