TESTING SERVER
Offline 115.133.77.132:28025 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 13 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 12 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 19 / 200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 29 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 3 / 150
- [EU/GER] Rust Norddeutschland PVE 3 / 100
Quick answers
From the figures on this page.
Player count
How does TESTING SERVER compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits TESTING SERVER, at #16,970 on hours played over seven days.
How many players are on TESTING SERVER right now?
The last sighting of TESTING SERVER was 30 days 16 hours ago; it is offline right now.
Map and rules
Which map is active on TESTING SERVER?
A procedural map, generated by the game, is what TESTING SERVER runs.
What settings and rules should you know for TESTING SERVER?
No gather rate appears in the name of TESTING SERVER. Up to 8 players can join a group, the default for the game. It runs pve, other players cannot be fought. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of TESTING SERVER?
No region is published by TESTING SERVER. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 115.133.77.132:28025.
What is the uptime of TESTING SERVER, and is it online?
The current status for TESTING SERVER is offline, last seen 30 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 28 September 2026.
What Rust version is TESTING SERVER using?
On Windows, TESTING SERVER runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does TESTING SERVER wipe? What schedule does it follow?
There are too few of TESTING SERVER's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 30 days 16 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TESTING SERVER part of?
You will find TESTING SERVER on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on TESTING SERVER?
gmvanilla (Game mode): Vanilla survival gameplay; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^p (PvE): There's no player combat; the world itself is the threat are the tags TESTING SERVER publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to TESTING SERVER?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 115.133.77.132:28025.