Carbon Dev
Offline 115.186.234.4:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 35 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 40 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player count
How does Carbon Dev compare with other Rust servers in the rankings?
In the top 35% of all ranked servers sits Carbon Dev, at #7,701 on hours played over seven days.
What is the current population on Carbon Dev?
At the moment Carbon Dev is offline, having last been seen 2 days 13 hours ago. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
On what map does Carbon Dev take place?
The game generates the procedural map that Carbon Dev runs.
What settings and rules should you know for Carbon Dev?
You will not find a gather rate in the name of Carbon Dev. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Carbon Dev?
No region is published by Carbon Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 115.186.234.4:28015.
Is Carbon Dev up, and how good is its uptime?
Carbon Dev is offline at the moment, with the last sighting 2 days 13 hours ago. It was up 6 of 96 hours over the last 4 full days, 6% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Carbon Dev operate?
On Windows, Carbon Dev runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Carbon Dev wipe? What schedule does it follow?
To tell its rhythm we would need more of Carbon Dev's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 19 hours.
Server tags
Where does Carbon Dev appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Carbon Dev are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on Carbon Dev?
Read off the game's server browser, the tags for Carbon Dev are: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): Slot count: 8; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Carbon Dev?
Enter client.connect 115.186.234.4:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.