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Network live 11,664 servers online 43,407 players aboard 90 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

CTZ-Local

Offline 115.69.181.94:28015 checked 1d ago

Tracking number · connect
Wipe progress · wiped 23d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,411ranktop 69%
23d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average 273 / 350
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average 24 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average 36 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 134 / 200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 52 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 46 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of CTZ-Local against other Rust servers?

Over the past seven days, CTZ-Local has climbed to #15,411 for player hours, putting it in the top 69% of all ranked servers.

Is CTZ-Local busy at the moment?

At the moment CTZ-Local is offline, having last been seen 41 hours ago. Averaged over the past week: 0 players.

Rules and settings

On what map does CTZ-Local take place?

Size 4,000 and seed 1234 define the procedural map CTZ-Local runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for CTZ-Local?

The name of CTZ-Local gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is CTZ-Local based?

There is no region published for CTZ-Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 115.69.181.94:28015.

How smoothly does CTZ-Local run?

Averaged over the last 48 hours, server fps was 118, with a low of 118. Buildings, deployables and all the rest of the world pushed its entity count as high as 91,156. Memory use peaked at 1,546 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of CTZ-Local, and is it online?

Offline for now: CTZ-Local was last seen 41 hours ago. About 45 minutes ago is when it last restarted, judged by the uptime it gives. 4% is the uptime for the last 7 full days, up for 6 of 168 hours. It was first seen by Rust Wipe Tracker on 11 October 2026.

What Rust version is CTZ-Local using?

Rust network protocol 2635 and build 168909 on Windows is what CTZ-Local runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How often does CTZ-Local wipe, and at what times?

To tell its rhythm we would need more of CTZ-Local's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 23 days 19 hours.

Tags and filters

Where does CTZ-Local appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take CTZ-Local: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on CTZ-Local?

Read off the game's server browser, the tags for CTZ-Local are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join CTZ-Local?

Enter client.connect 115.69.181.94:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.