CTZ-Local
Offline 115.69.181.94:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 273 / 350
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU East Long 134 / 200
- Rustoria.co - EU East Medium 52 / 200
- Rustafied.com - EU Friday 46 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of CTZ-Local against other Rust servers?
Over the past seven days, CTZ-Local has climbed to #15,411 for player hours, putting it in the top 69% of all ranked servers.
Is CTZ-Local busy at the moment?
At the moment CTZ-Local is offline, having last been seen 41 hours ago. Averaged over the past week: 0 players.
Rules and settings
On what map does CTZ-Local take place?
Size 4,000 and seed 1234 define the procedural map CTZ-Local runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for CTZ-Local?
The name of CTZ-Local gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is CTZ-Local based?
There is no region published for CTZ-Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 115.69.181.94:28015.
How smoothly does CTZ-Local run?
Averaged over the last 48 hours, server fps was 118, with a low of 118. Buildings, deployables and all the rest of the world pushed its entity count as high as 91,156. Memory use peaked at 1,546 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of CTZ-Local, and is it online?
Offline for now: CTZ-Local was last seen 41 hours ago. About 45 minutes ago is when it last restarted, judged by the uptime it gives. 4% is the uptime for the last 7 full days, up for 6 of 168 hours. It was first seen by Rust Wipe Tracker on 11 October 2026.
What Rust version is CTZ-Local using?
Rust network protocol 2635 and build 168909 on Windows is what CTZ-Local runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does CTZ-Local wipe, and at what times?
To tell its rhythm we would need more of CTZ-Local's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 23 days 19 hours.
Tags and filters
Where does CTZ-Local appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take CTZ-Local: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on CTZ-Local?
Read off the game's server browser, the tags for CTZ-Local are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join CTZ-Local?
Enter client.connect 115.69.181.94:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.