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Network live 11,682 servers online 55,436 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
1/ 20 players now 5% full
07-day averagepeak –
#13,751ranktop 62%
24d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 153 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 189 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 121 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 11 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 49 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does Island Chronicles: Devserver place among Rust servers?

Over the past seven days, Island Chronicles: Devserver has climbed to #13,751 for player hours, putting it in the top 62% of all ranked servers.

What is the current population on Island Chronicles: Devserver?

The last sighting of Island Chronicles: Devserver was 21 days 2 hours ago; it is offline right now.

Server rules

What is the current map on Island Chronicles: Devserver?

The game generates the procedural map on Island Chronicles: Devserver at size 1,000 with seed 1107645345. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.

Which settings and rules apply on Island Chronicles: Devserver?

The name of Island Chronicles: Devserver gives no gather rate. The group limit is 10 players. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is not active.

Server details

What location does Island Chronicles: Devserver run from?

No region is published by Island Chronicles: Devserver. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 116.202.235.53:50002.

How reliable is Island Chronicles: Devserver, and is it currently online?

Island Chronicles: Devserver is offline at the moment, with the last sighting 21 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 4 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Island Chronicles: Devserver using?

On Windows, Island Chronicles: Devserver runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

On what schedule does Island Chronicles: Devserver reset its map?

There are too few of Island Chronicles: Devserver's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 24 days.

Tags and filters

Where does Island Chronicles: Devserver appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Island Chronicles: Devserver: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Island Chronicles: Devserver?

gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts10 (Group limit): Teams are limited to 10 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptsw (Networking): This server runs on the 'sw' network layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Island Chronicles: Devserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to Island Chronicles: Devserver?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 116.202.235.53:50002.

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts10
Group limit Teams are limited to 10 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptsw
Networking This server runs on the 'sw' network layer.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.