My Staging Test Server
Offline 116.212.74.186:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 517 / 625
- Rustoria.co - EU Main 31 / 250
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU East Long 262 / 325
- Rustoria.co - EU East Medium 101 / 200
- Rustafied.com - EU Friday 113 / 150
Quick answers
From the figures on this page.
Population
Where does My Staging Test Server place among Rust servers?
In the top 57% of all ranked servers sits My Staging Test Server, at #13,183 on hours played over seven days.
What is the current population on My Staging Test Server?
At the moment My Staging Test Server is offline, having last been seen 35 days 6 hours ago.
Rules and settings
What is the current map on My Staging Test Server?
The map on My Staging Test Server is procedural, produced by the game.
What are the rules on My Staging Test Server, and what settings does it run?
You will not find a gather rate in the name of My Staging Test Server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is My Staging Test Server based?
No region is published by My Staging Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 116.212.74.186:28015.
How reliable is My Staging Test Server, and is it currently online?
My Staging Test Server is offline at the moment, with the last sighting 35 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 20 September 2026.
On what Rust version does My Staging Test Server operate?
The version on My Staging Test Server is Rust network protocol 2633 and build 165253, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does My Staging Test Server wipe, and at what times?
Its rhythm cannot yet be told: too few of My Staging Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 40 days 9 hours.
Server tags
Where does My Staging Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take My Staging Test Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Staging Test Server?
Read off the game's server browser, the tags for My Staging Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165253 (Build): The game build is 165253; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join My Staging Test Server?
Enter client.connect 116.212.74.186:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.