DMA Testing Local
Offline 116.91.213.136:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 324 / 375
- Rustoria.co - EU East Long 217 / 250
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 57 / 100
- Rustoria.co - EU East Medium 73 / 200
Quick answers
From the figures on this page.
Player activity
Where does DMA Testing Local place among Rust servers?
A seven-day player-hours count places DMA Testing Local at #14,336: the top 65% of every ranked server.
What is the current population on DMA Testing Local?
The last sighting of DMA Testing Local was 5 days 13 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1.
Server rules
On what map does DMA Testing Local take place?
The game generates the procedural map that DMA Testing Local runs.
What settings and rules should you know for DMA Testing Local?
No gather rate appears in the name of DMA Testing Local. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Server details
In which region is DMA Testing Local based?
No region is published by DMA Testing Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 116.91.213.136:28015.
What is the uptime of DMA Testing Local, and is it online?
DMA Testing Local is offline at the moment, with the last sighting 5 days 13 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
What Rust version is DMA Testing Local using?
Rust network protocol 2635 and build 168909 on Windows is what DMA Testing Local runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does DMA Testing Local wipe? What schedule does it follow?
There are too few of DMA Testing Local's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 5 days 13 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is DMA Testing Local part of?
The Rust Wipe Tracker lists that include DMA Testing Local are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on DMA Testing Local?
The game's server browser picks up these DMA Testing Local tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to DMA Testing Local?
Enter client.connect 116.91.213.136:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.