Fables World
Online 116.91.219.147:28015 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 247 / 275
- Rustoria.co - EU Main 20 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 163 / 200
- Rustoria.co - EU East Medium 64 / 200
- Rustafied.com - EU Friday 37 / 100
Quick answers
From the figures on this page.
Player count
How does Fables World compare with other Rust servers in the rankings?
In the top 24% of all ranked servers sits Fables World, at #5,357 on hours played over seven days.
Is Fables World busy at the moment?
Checking now: 0 players on 10 slots at Fables World. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
Which map is active on Fables World?
A procedural map, generated by the game, is what Fables World runs.
What are the rules on Fables World, and what settings does it run?
The name of Fables World gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
About the server
What location does Fables World run from?
No region is published by Fables World. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 116.91.219.147:28015.
Is Fables World up, and how good is its uptime?
Right now, Fables World is online. 100% is the uptime for the last 3 full days, up for 72 of 72 hours. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Fables World using?
The version on Fables World is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Fables World wipe? What schedule does it follow?
There are too few of Fables World's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 6 days 1 hours.
Tags and filters
Where does Fables World appear across the Rust Wipe Tracker lists and filters?
You will find Fables World on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Fables World?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Fables World publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Fables World?
Enter client.connect 116.91.219.147:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.