localserver
Online 118.8.204.4:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 174 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 155 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 131 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 48 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of localserver against other Rust servers?
In the top 20% of all ranked servers sits localserver, at #4,522 on hours played over seven days.
How many players are on localserver right now?
Checking now: 1 players on 2 slots at localserver. The seven-day figures show an average of 2 players and a peak of 2. Over the last 48 hours, the peak hour came at 13:00 UTC with an average of 2 players.
Map and rules
What is the current map on localserver?
A procedural map, generated by the game, is what localserver runs.
What settings and rules should you know for localserver?
No gather rate appears in the name of localserver. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What location does localserver run from?
No region is published by localserver. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 118.8.204.4:28015 is its address.
Is localserver up, and how good is its uptime?
localserver is up and online at the moment. 21% is the uptime for the last 7 full days, up for 35 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 21 September 2026.
What Rust version is localserver using?
The version on localserver is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does localserver reset its map?
Its rhythm cannot yet be told: too few of localserver's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 37 days 8 hours.
Tags and listings
Where does localserver appear across the Rust Wipe Tracker lists and filters?
You will find localserver on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on localserver?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags localserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to localserver?
Enter client.connect 118.8.204.4:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.