probe
Offline 119.101.116.140:28017 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 153 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 194 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 97 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 221 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of probe against other Rust servers?
In the top 71% of all ranked servers sits probe, at #15,956 on hours played over seven days.
Is probe busy at the moment?
At the moment probe is offline, having last been seen 22 days 12 hours ago.
Map and rules
What is the current map on probe?
The game generates the procedural map that probe runs.
What are the rules on probe, and what settings does it run?
You will not find a gather rate in the name of probe. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of probe?
You will find no region published by probe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 119.101.116.140:28017.
Is probe up, and how good is its uptime?
The current status for probe is offline, last seen 22 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 7 October 2026.
On what Rust version does probe operate?
Rust network protocol 2634 and build 166652 on Windows is what probe runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does probe wipe, and at what times?
To tell its rhythm we would need more of probe's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 22 days 12 hours.
Server tags
Where does probe appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include probe are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on probe?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags probe publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join probe?
Enter client.connect 119.101.116.140:28017 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.