Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 73 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 149 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 51 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 138 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Custom Server - Dev / Test against other Rust servers?
A seven-day player-hours count places Rust Custom Server - Dev / Test at #16,689: the top 71% of every ranked server.
What is the current population on Rust Custom Server - Dev / Test?
The last sighting of Rust Custom Server - Dev / Test was 33 days 7 hours ago; it is offline right now.
Server rules
On what map does Rust Custom Server - Dev / Test take place?
The game generates the procedural map that Rust Custom Server - Dev / Test runs.
Which settings and rules apply on Rust Custom Server - Dev / Test?
No gather rate appears in the name of Rust Custom Server - Dev / Test. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Rust Custom Server - Dev / Test?
You will find no region published by Rust Custom Server - Dev / Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 119.105.5.171:28115.
What is the uptime of Rust Custom Server - Dev / Test, and is it online?
Rust Custom Server - Dev / Test is offline at the moment, with the last sighting 33 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Rust Custom Server - Dev / Test operate?
Rust network protocol 2633 and build 165217 on Windows is what Rust Custom Server - Dev / Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Rust Custom Server - Dev / Test wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust Custom Server - Dev / Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 48 days 4 hours.
Tags and listings
Where does Rust Custom Server - Dev / Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Custom Server - Dev / Test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Rust Custom Server - Dev / Test?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags Rust Custom Server - Dev / Test publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join Rust Custom Server - Dev / Test?
Enter client.connect 119.105.5.171:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.