kinakomochi-dev
Offline 119.228.187.119:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player count
How does kinakomochi-dev compare with other Rust servers in the rankings?
A seven-day player-hours count places kinakomochi-dev at #15,341: the top 69% of every ranked server.
Is kinakomochi-dev busy at the moment?
At the moment kinakomochi-dev is offline, having last been seen 35 hours ago. The seven-day average for this server is 0 players.
Map and rules
On what map does kinakomochi-dev take place?
The map on kinakomochi-dev is procedural, produced by the game.
Which settings and rules apply on kinakomochi-dev?
You will not find a gather rate in the name of kinakomochi-dev. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What location does kinakomochi-dev run from?
There is no region published for kinakomochi-dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 119.228.187.119:28015.
How reliable is kinakomochi-dev, and is it currently online?
kinakomochi-dev is offline at the moment, with the last sighting 35 hours ago. It stayed up 0% of the time across the last 1 full day, which is 0 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
What Rust version is kinakomochi-dev using?
On Linux, kinakomochi-dev runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does kinakomochi-dev wipe, and at what times?
There are too few of kinakomochi-dev's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 46 hours have passed since this world was made.
Tags and listings
Where does kinakomochi-dev appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take kinakomochi-dev: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on kinakomochi-dev?
The game's server browser picks up these kinakomochi-dev tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to kinakomochi-dev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 119.228.187.119:28015.