maptest
Offline 119.252.202.62:28950 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 15:58 UTC 16:58 UK · 20d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 283 / 300
- Rustoria.co - EU East Long 255 / 250
- Rusty Moose |EU Main| 25 / 250
- Rustoria.co - EU Main 23 / 250
- Rustafied.com - EU Friday 36 / 100
- Rustoria.co - EU East Medium 125 / 200
Quick answers
From the figures on this page.
Population
Where does maptest place among Rust servers?
Over the past seven days, maptest has climbed to #15,836 for player hours, putting it in the top 72% of all ranked servers.
Is maptest busy at the moment?
At the moment maptest is offline, having last been seen 20 days 16 hours ago.
Rules and settings
What settings and rules should you know for maptest?
The name of maptest gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is maptest based?
There is no region published for maptest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 119.252.202.62:28950.
How reliable is maptest, and is it currently online?
The current status for maptest is offline, last seen 20 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 8 October 2026.
On what Rust version does maptest operate?
Rust network protocol 2634 and build 167058 on Linux is what maptest runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does maptest handle its wipe days?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does maptest reset its map?
Its rhythm cannot yet be told: too few of maptest's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 20 days 16 hours.
Server tags
Where does maptest appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take maptest: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on maptest?
The game's server browser picks up these maptest tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join maptest?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 119.252.202.62:28950.