ticktest
Offline 119.252.216.50:29015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 11 Oct, 11:17 UTC 12:17 UK · 17d agoWipe delivered
- Peak
- 100
- Crowd
- –
- Lasted
- running
- Players before
- 30
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 84 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 119 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 42 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
Quick answers
From the figures on this page.
Population
Where does ticktest place among Rust servers?
Over the past seven days, ticktest has climbed to #4,592 for player hours, putting it in the top 21% of all ranked servers.
What is the current population on ticktest?
At the moment ticktest is offline, having last been seen 17 days 20 hours ago.
Server rules
Which settings and rules apply on ticktest?
You will not find a gather rate in the name of ticktest. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is ticktest based?
There is no region published for ticktest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 119.252.216.50:29015.
How reliable is ticktest, and is it currently online?
The current status for ticktest is offline, last seen 17 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 11 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ticktest using?
The version on ticktest is Rust network protocol 2634 and build 167058, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on ticktest?
The average busiest point of its recent wipes was 100 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does ticktest wipe, and at what times?
Its rhythm cannot yet be told: too few of ticktest's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 17 days 20 hours.
Tags and listings
Where does ticktest appear in Rust Wipe Tracker lists and filters?
You will find ticktest on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100 and it appears.
What is the meaning of the server tags on ticktest?
The game's server browser picks up these ticktest tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join ticktest?
Enter client.connect 119.252.216.50:29015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.