My test Server
Offline 120.147.96.250:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 29 Sep, 13:41 UTC 14:41 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 536 / 525
- Rustoria.co - EU East Long 408 / 450
- Rusty Moose |EU Main| 54 / 250
- Rustoria.co - EU Main 51 / 250
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU East Medium 167 / 200
Quick answers
From the figures on this page.
Player count
How does My test Server compare with other Rust servers in the rankings?
Over the past seven days, My test Server has climbed to #15,194 for player hours, putting it in the top 64% of all ranked servers.
What is the current population on My test Server?
At the moment My test Server is offline, having last been seen 27 days 19 hours ago.
Server rules
Which settings and rules apply on My test Server?
No gather rate appears in the name of My test Server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is My test Server based?
No region is published by My test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 120.147.96.250:28015.
What is the uptime of My test Server, and is it online?
The current status for My test Server is offline, last seen 27 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.
What Rust version is My test Server using?
Rust network protocol 2634 and build 166196 on Windows is what My test Server runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does My test Server handle its wipe days?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does My test Server reset its map?
To tell its rhythm we would need more of My test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 29 days 22 hours.
Tags and listings
Where does My test Server appear across the Rust Wipe Tracker lists and filters?
You will find My test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on My test Server?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166196 (Build): The game build is 166196; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags My test Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join My test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 120.147.96.250:28015.