FWQ2 Development 6000
Offline 120.82.32.213:28025 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 167 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of FWQ2 Development 6000 against other Rust servers?
A seven-day player-hours count places FWQ2 Development 6000 at #13,631: the top 62% of every ranked server.
What is the current population on FWQ2 Development 6000?
At the moment FWQ2 Development 6000 is offline, having last been seen 18 days 16 hours ago.
Server rules
On what map does FWQ2 Development 6000 take place?
The game generates the procedural map that FWQ2 Development 6000 runs.
Which settings and rules apply on FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does FWQ2 Development 6000 run from?
No region is published by FWQ2 Development 6000. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 120.82.32.213:28025.
Is FWQ2 Development 6000 up, and how good is its uptime?
The current status for FWQ2 Development 6000 is offline, last seen 18 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
On what Rust version does FWQ2 Development 6000 operate?
The version on FWQ2 Development 6000 is Rust network protocol 2634 and build 166586, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does FWQ2 Development 6000 reset its map?
Its rhythm cannot yet be told: too few of FWQ2 Development 6000's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 23 days 18 hours.
Tags and listings
Where does FWQ2 Development 6000 appear across the Rust Wipe Tracker lists and filters?
You will find FWQ2 Development 6000 on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on FWQ2 Development 6000?
Read off the game's server browser, the tags for FWQ2 Development 6000 are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join FWQ2 Development 6000?
Enter client.connect 120.82.32.213:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.