FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 176 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 114 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 44 / 1000
Quick answers
From the figures on this page.
Player count
How does FWQ2 Development 6000 compare with other Rust servers in the rankings?
Over the past seven days, FWQ2 Development 6000 has climbed to #13,645 for player hours, putting it in the top 62% of all ranked servers.
How many players are on FWQ2 Development 6000 right now?
The last sighting of FWQ2 Development 6000 was 19 days 23 hours ago; it is offline right now.
Server rules
What is the current map on FWQ2 Development 6000?
The game generates the procedural map that FWQ2 Development 6000 runs.
What settings and rules should you know for FWQ2 Development 6000?
The name of FWQ2 Development 6000 gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of FWQ2 Development 6000?
There is no region published for FWQ2 Development 6000. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 120.82.32.67:28025.
How reliable is FWQ2 Development 6000, and is it currently online?
The current status for FWQ2 Development 6000 is offline, last seen 19 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 5 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is FWQ2 Development 6000 using?
The version on FWQ2 Development 6000 is Rust network protocol 2634 and build 166586, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does FWQ2 Development 6000 reset its map?
Its rhythm cannot yet be told: too few of FWQ2 Development 6000's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 23 days 1 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is FWQ2 Development 6000 part of?
These Rust Wipe Tracker lists take FWQ2 Development 6000: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on FWQ2 Development 6000?
The game's server browser picks up these FWQ2 Development 6000 tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join FWQ2 Development 6000?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 120.82.32.67:28025.