LocalServer
Offline 121.27.130.197:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 17:07 UTC 18:07 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 149 / 250
- Rustoria.co - EU East Long 104 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 20 / 200
Quick answers
From the figures on this page.
Population
Where does LocalServer place among Rust servers?
A seven-day player-hours count places LocalServer at #14,899: the top 66% of every ranked server.
What is the current population on LocalServer?
At the moment LocalServer is offline, having last been seen 25 days 6 hours ago.
Server rules
On what map does LocalServer take place?
The game generates the procedural map that LocalServer runs.
Which settings and rules apply on LocalServer?
The name of LocalServer gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of LocalServer?
There is no region published for LocalServer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 121.27.130.197:28015 is its address.
Is LocalServer up, and how good is its uptime?
LocalServer is offline at the moment, with the last sighting 25 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is LocalServer using?
The version on LocalServer is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on LocalServer when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does LocalServer reset its map?
There are too few of LocalServer's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 25 days 7 hours.
Server tags
Where does LocalServer appear in Rust Wipe Tracker lists and filters?
You will find LocalServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on LocalServer?
gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags LocalServer publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join LocalServer?
Enter client.connect 121.27.130.197:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.