Sam's Zombie outbreak test server
Offline 122.59.37.218:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Population
Where does Sam's Zombie outbreak test server place among Rust servers?
In the top 35% of all ranked servers sits Sam's Zombie outbreak test server, at #7,710 on hours played over seven days.
What is the current population on Sam's Zombie outbreak test server?
The last sighting of Sam's Zombie outbreak test server was 5 days 20 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 3.
Server rules
On what map does Sam's Zombie outbreak test server take place?
Generated by the game with seed 840, the procedural map on Sam's Zombie outbreak test server is size 6,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Sam's Zombie outbreak test server?
You will not find a gather rate in the name of Sam's Zombie outbreak test server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Sam's Zombie outbreak test server based?
No region is published by Sam's Zombie outbreak test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 122.59.37.218:28015 is its address.
Is Sam's Zombie outbreak test server up, and how good is its uptime?
Offline for now: Sam's Zombie outbreak test server was last seen 5 days 20 hours ago. It was up 11 of 168 hours over the last 7 full days, 7% of the time. The first sighting of it by Rust Wipe Tracker came on 9 October 2026.
On what Rust version does Sam's Zombie outbreak test server operate?
Rust network protocol 2635 and build 168909 on Windows is what Sam's Zombie outbreak test server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Sam's Zombie outbreak test server wipe, and at what times?
There are too few of Sam's Zombie outbreak test server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 19 days 7 hours.
Tags and listings
Where does Sam's Zombie outbreak test server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Sam's Zombie outbreak test server: Modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Sam's Zombie outbreak test server?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Sam's Zombie outbreak test server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Sam's Zombie outbreak test server?
Enter client.connect 122.59.37.218:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.