RetroPVE Flooded Playtest
Offline 123.50.149.73:28017 checked 8h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 17 Oct, 12:00 UTC 13:00 UK · 11d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 17 Oct, 05:45 UTC 06:45 UK · 11d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Fri 16 Oct, 16:50 UTC 17:50 UK · 12d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Fri 16 Oct, 04:15 UTC 05:15 UK · 13d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 15 Oct, 04:48 UTC 05:48 UK · 13d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Wed 14 Oct, 15:32 UTC 16:32 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Wed 14 Oct, 02:55 UTC 03:55 UK · 15d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Tue 13 Oct, 15:43 UTC 16:43 UK · 15d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 2
-
Tue 13 Oct, 03:21 UTC 04:21 UK · 16d agoWipe delivered
- Peak
- 6
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Mon 12 Oct, 03:30 UTC 04:30 UK · 17d agoWipe delivered
- Peak
- 6
- Crowd
- –
- Lasted
- 1 days
- Players before
- 2
Show all 15 wipes
-
Sun 11 Oct, 07:42 UTC 08:42 UK · 17d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sat 10 Oct, 02:20 UTC 03:20 UK · 19d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
-
Mon 5 Oct, 08:21 UTC 09:21 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 1
-
Sun 4 Oct, 21:33 UTC 22:33 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Sun 4 Oct, 07:41 UTC 08:41 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 56 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RetroPVE Flooded Playtest against other Rust servers?
In the top 50% of all ranked servers sits RetroPVE Flooded Playtest, at #11,113 on hours played over seven days.
How many players are on RetroPVE Flooded Playtest right now?
The last sighting of RetroPVE Flooded Playtest was 8 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 2.
Map and rules
Which settings and rules apply on RetroPVE Flooded Playtest?
No gather rate appears in the name of RetroPVE Flooded Playtest. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is RetroPVE Flooded Playtest based?
You will find no region published by RetroPVE Flooded Playtest. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 123.50.149.73:28017.
Is RetroPVE Flooded Playtest up, and how good is its uptime?
Offline for now: RetroPVE Flooded Playtest was last seen 8 hours ago. 98% is the uptime for the last 7 full days, up for 164 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does RetroPVE Flooded Playtest operate?
On Linux, RetroPVE Flooded Playtest runs Rust network protocol 2635 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does RetroPVE Flooded Playtest handle its wipe days?
4 players is the average peak across its recent wipes. After 18 hours the latest wipe's crowd hit its peak.
How often does RetroPVE Flooded Playtest wipe, and at what times?
There is no next wipe to predict for RetroPVE Flooded Playtest: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 16 hours.
Tags and filters
Where does RetroPVE Flooded Playtest appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RetroPVE Flooded Playtest are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on RetroPVE Flooded Playtest?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RetroPVE Flooded Playtest publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join RetroPVE Flooded Playtest?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 123.50.149.73:28017.