Rustov 2.0
Offline 124.171.41.77:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 44 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 52 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 25 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Population
How does Rustov 2.0 compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits Rustov 2.0, at #15,621 on hours played over seven days.
Is Rustov 2.0 busy at the moment?
At the moment Rustov 2.0 is offline, having last been seen 33 days 21 hours ago.
Server rules
Which map is active on Rustov 2.0?
Generated by the game with seed 1834446663, the procedural map on Rustov 2.0 is size 3,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Rustov 2.0, and what settings does it run?
The name of Rustov 2.0 gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Rustov 2.0?
There is no region published for Rustov 2.0. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 124.171.41.77:28015 is its address.
Is Rustov 2.0 up, and how good is its uptime?
The current status for Rustov 2.0 is offline, last seen 33 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rustov 2.0 operate?
Rust network protocol 2633 and build 163493 on Windows is what Rustov 2.0 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Rustov 2.0 wipe, and at what times?
There are too few of Rustov 2.0's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 53 days 16 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Rustov 2.0 part of?
These Rust Wipe Tracker lists take Rustov 2.0: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Rustov 2.0?
Read off the game's server browser, the tags for Rustov 2.0 are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): Build number: 163493; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rustov 2.0?
Enter client.connect 124.171.41.77:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.