BRUTAL TOKYO TEST1
Offline 124.98.24.0:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 209 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- RustSpain.com | EU Main 33 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 180 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 59 / 1000
Quick answers
From the figures on this page.
Player count
How does BRUTAL TOKYO TEST1 compare with other Rust servers in the rankings?
Over the past seven days, BRUTAL TOKYO TEST1 has climbed to #15,666 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on BRUTAL TOKYO TEST1?
The last sighting of BRUTAL TOKYO TEST1 was 33 days 7 hours ago; it is offline right now.
Map and rules
What is the current map on BRUTAL TOKYO TEST1?
A procedural map, generated by the game, is what BRUTAL TOKYO TEST1 runs.
Which settings and rules apply on BRUTAL TOKYO TEST1?
The name of BRUTAL TOKYO TEST1 gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does BRUTAL TOKYO TEST1 run from?
You will find no region published by BRUTAL TOKYO TEST1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 124.98.24.0:28015.
What is the uptime of BRUTAL TOKYO TEST1, and is it online?
The current status for BRUTAL TOKYO TEST1 is offline, last seen 33 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does BRUTAL TOKYO TEST1 operate?
The version on BRUTAL TOKYO TEST1 is Rust network protocol 2633 and build 164530, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does BRUTAL TOKYO TEST1 wipe, and at what times?
Its rhythm cannot yet be told: too few of BRUTAL TOKYO TEST1's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 50 days 4 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is BRUTAL TOKYO TEST1 part of?
These Rust Wipe Tracker lists take BRUTAL TOKYO TEST1: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on BRUTAL TOKYO TEST1?
The game's server browser picks up these BRUTAL TOKYO TEST1 tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon; sc1 (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join BRUTAL TOKYO TEST1?
Enter client.connect 124.98.24.0:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.