Local AUX1 Test Server
Offline 125.236.230.198:28115 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 149 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 193 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 96 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 225 / 700
- RustSpain.com | EU Main 345 / 350
Quick answers
From the figures on this page.
Population
How does Local AUX1 Test Server compare with other Rust servers in the rankings?
In the top 67% of all ranked servers sits Local AUX1 Test Server, at #15,501 on hours played over seven days.
Is Local AUX1 Test Server busy at the moment?
The last sighting of Local AUX1 Test Server was 37 days 12 hours ago; it is offline right now.
Server rules
On what map does Local AUX1 Test Server take place?
The game generates the procedural map that Local AUX1 Test Server runs.
What are the rules on Local AUX1 Test Server, and what settings does it run?
You will not find a gather rate in the name of Local AUX1 Test Server. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Local AUX1 Test Server?
You will find no region published by Local AUX1 Test Server, and its region code is au1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 125.236.230.198:28115 is its address.
What is the uptime of Local AUX1 Test Server, and is it online?
The current status for Local AUX1 Test Server is offline, last seen 37 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 22 September 2026.
On what Rust version does Local AUX1 Test Server operate?
On Windows, Local AUX1 Test Server runs Rust network protocol 2633 and build 164795. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Local AUX1 Test Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Local AUX1 Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 40 days 16 hours.
Tags and listings
Where does Local AUX1 Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local AUX1 Test Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local AUX1 Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164795 (Build): Build number: 164795; ptrak (Networking): RakNet handles networking, as standard for the game; $rau1 (Region code): Region code for this server: au1; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Local AUX1 Test Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Local AUX1 Test Server?
Enter client.connect 125.236.230.198:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.