gitsync-carbon
Offline 125.236.230.198:28025 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 171 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 81 / 700
- RustSpain.com | EU Main 351 / 350
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 249 / 700
Quick answers
From the figures on this page.
Player count
Where does gitsync-carbon place among Rust servers?
In the top 71% of all ranked servers sits gitsync-carbon, at #15,986 on hours played over seven days.
What is the current population on gitsync-carbon?
The last sighting of gitsync-carbon was 25 days 12 hours ago; it is offline right now.
Map and rules
What is the current map on gitsync-carbon?
A procedural map, generated by the game, is what gitsync-carbon runs.
Which settings and rules apply on gitsync-carbon?
You will not find a gather rate in the name of gitsync-carbon. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of gitsync-carbon?
There is no region published for gitsync-carbon. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 125.236.230.198:28025 is its address.
Is gitsync-carbon up, and how good is its uptime?
Offline for now: gitsync-carbon was last seen 25 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 3 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is gitsync-carbon using?
Rust network protocol 2634 and build 166652 on Linux is what gitsync-carbon runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does gitsync-carbon wipe? What schedule does it follow?
To tell its rhythm we would need more of gitsync-carbon's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 17 hours.
Tags and filters
Where does gitsync-carbon appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include gitsync-carbon are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on gitsync-carbon?
The game's server browser picks up these gitsync-carbon tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to gitsync-carbon?
Enter client.connect 125.236.230.198:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.