gitsync-carbon
Offline 125.236.230.198:29025 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 171 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 81 / 700
- RustSpain.com | EU Main 351 / 350
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 249 / 700
Quick answers
From the figures on this page.
Player activity
Where does gitsync-carbon place among Rust servers?
A seven-day player-hours count places gitsync-carbon at #15,344: the top 69% of every ranked server.
What is the current population on gitsync-carbon?
At the moment gitsync-carbon is offline, having last been seen 4 days 11 hours ago. Averaged over the past week: 0 players.
Rules and settings
What is the current map on gitsync-carbon?
The game generates the procedural map that gitsync-carbon runs.
Which settings and rules apply on gitsync-carbon?
No gather rate appears in the name of gitsync-carbon. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of gitsync-carbon?
You will find no region published by gitsync-carbon. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 125.236.230.198:29025.
Is gitsync-carbon up, and how good is its uptime?
Offline for now: gitsync-carbon was last seen 4 days 11 hours ago. It was up 1 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does gitsync-carbon operate?
The version on gitsync-carbon is Rust network protocol 2634 and build 166652, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does gitsync-carbon wipe? What schedule does it follow?
To tell its rhythm we would need more of gitsync-carbon's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days 17 hours.
Tags and filters
Where does gitsync-carbon appear across the Rust Wipe Tracker lists and filters?
You will find gitsync-carbon on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on gitsync-carbon?
Read off the game's server browser, the tags for gitsync-carbon are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to gitsync-carbon?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 125.236.230.198:29025.