Relics Dev Server
Online 125.254.123.81:28015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 10:20 UTC 11:20 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 194 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 44 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268 / 700
Quick answers
From the figures on this page.
Player activity
Where does Relics Dev Server place among Rust servers?
Over the past seven days, Relics Dev Server has climbed to #6,603 for player hours, putting it in the top 30% of all ranked servers.
Is Relics Dev Server busy at the moment?
The current count is 1 players on 10 slots for Relics Dev Server. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 12:00 UTC with an average of 1 players.
Rules and settings
On what map does Relics Dev Server take place?
The map on Relics Dev Server is procedural, produced by the game.
What settings and rules should you know for Relics Dev Server?
You will not find a gather rate in the name of Relics Dev Server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Relics Dev Server based?
You will find no region published by Relics Dev Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 125.254.123.81:28015 is its address.
What is the uptime of Relics Dev Server, and is it online?
Right now, Relics Dev Server is online. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Relics Dev Server using?
Rust network protocol 2635 and build 168909 on Linux is what Relics Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on Relics Dev Server when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 3 hours passed before the crowd peaked.
How often does Relics Dev Server wipe, and at what times?
To tell its rhythm we would need more of Relics Dev Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 27 days 3 hours.
Tags and filters
Where does Relics Dev Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Relics Dev Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Relics Dev Server?
The game's server browser picks up these Relics Dev Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Relics Dev Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 125.254.123.81:28015.