Development Server
Offline 128.79.240.55:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player count
How does Development Server compare with other Rust servers in the rankings?
Over the past seven days, Development Server has climbed to #8,474 for player hours, putting it in the top 38% of all ranked servers.
Is Development Server busy at the moment?
The last sighting of Development Server was 3 days 6 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Server rules
Which map is active on Development Server?
The game generates the procedural map that Development Server runs.
What settings and rules should you know for Development Server?
No gather rate appears in the name of Development Server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Development Server run from?
No region is published by Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 128.79.240.55:28015.
Is Development Server up, and how good is its uptime?
The current status for Development Server is offline, last seen 3 days 6 hours ago. It was up 7 of 120 hours over the last 5 full days, 6% of the time. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
What Rust version is Development Server using?
Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Development Server wipe, and at what times?
There are too few of Development Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 days 23 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Development Server part of?
The Rust Wipe Tracker lists that include Development Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Development Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Development Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Development Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 128.79.240.55:28015.