Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 13h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 09:20 UTC 10:20 UK · 23d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Sun 4 Oct, 23:15 UTC 00:15 UK · 23d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Mon 28 Sep, 03:19 UTC 04:19 UK · 30d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 6.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does Rust Privado [Tailscale] compare with other Rust servers in the rankings?
In the top 30% of all ranked servers sits Rust Privado [Tailscale], at #6,656 on hours played over seven days.
What is the current population on Rust Privado [Tailscale]?
At the moment Rust Privado [Tailscale] is offline, having last been seen 13 hours ago. Averaged over the past week: 1 players, peaking at 2. The busiest hour over the last 48 hours was 05:00 UTC, averaging 2 players.
Rules and settings
On what map does Rust Privado [Tailscale] take place?
Generated by the game with seed 112658767, the procedural map on Rust Privado [Tailscale] is size 4,150. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Rust Privado [Tailscale]?
You will not find a gather rate in the name of Rust Privado [Tailscale]. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
In which region is Rust Privado [Tailscale] based?
You will find no region published by Rust Privado [Tailscale]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 129.146.83.13:28015.
Does Rust Privado [Tailscale] perform well?
The 48-hour average for server fps stands at 60, never dipping below 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 99,673. Memory use peaked at 2,309 MB. Players feel a rising entity count and low fps as lag.
What is the uptime of Rust Privado [Tailscale], and is it online?
Rust Privado [Tailscale] is offline at the moment, with the last sighting 13 hours ago. The uptime it reports puts its last restart at about 3 hours ago. 9% is the uptime for the last 7 full days, up for 15 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
On what Rust version does Rust Privado [Tailscale] operate?
On Windows, Rust Privado [Tailscale] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on Rust Privado [Tailscale]?
At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.
How often does Rust Privado [Tailscale] wipe, and at what times?
There is no next wipe to predict for Rust Privado [Tailscale]: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 23 days 10 hours.
Tags and listings
Where does Rust Privado [Tailscale] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Privado [Tailscale] are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Rust Privado [Tailscale]?
Read off the game's server browser, the tags for Rust Privado [Tailscale] are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Rust Privado [Tailscale]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 129.146.83.13:28015.