My Rust server | Powered by AMP
Offline 129.224.211.3:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 273 / 350
- Rustoria.co - EU Main 24 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU East Long 134 / 200
- Rustoria.co - EU East Medium 52 / 200
- Rustafied.com - EU Friday 46 / 100
Quick answers
From the figures on this page.
Player activity
Where does My Rust server | Powered by AMP place among Rust servers?
A seven-day player-hours count places My Rust server | Powered by AMP at #15,474: the top – of every ranked server.
How many players are on My Rust server | Powered by AMP right now?
At the moment My Rust server | Powered by AMP is offline, having last been seen 42 days ago.
Server rules
On what map does My Rust server | Powered by AMP take place?
The map on My Rust server | Powered by AMP is procedural, produced by the game.
Which settings and rules apply on My Rust server | Powered by AMP?
The name of My Rust server | Powered by AMP gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What location does My Rust server | Powered by AMP run from?
There is no region published for My Rust server | Powered by AMP. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 129.224.211.3:28015 is its address.
What is the uptime of My Rust server | Powered by AMP, and is it online?
My Rust server | Powered by AMP is offline at the moment, with the last sighting 42 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Rust server | Powered by AMP using?
The version on My Rust server | Powered by AMP is Rust network protocol 2633 and build 163794, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does My Rust server | Powered by AMP wipe? What schedule does it follow?
To tell its rhythm we would need more of My Rust server | Powered by AMP's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 42 days.
Server tags
Where does My Rust server | Powered by AMP appear across the Rust Wipe Tracker lists and filters?
You will find My Rust server | Powered by AMP on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Rust server | Powered by AMP?
The game's server browser picks up these My Rust server | Powered by AMP tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join My Rust server | Powered by AMP?
Enter client.connect 129.224.211.3:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.