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Network live 11,830 servers online 74,645 players aboard 224 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 5d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 5 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 02:22 UTC 03:22 UK · 27d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep, 17:22 UTC 18:22 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 190 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 82 / 700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 26 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 29 / 1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average 281 / 700
Help desk

Quick answers

From the figures on this page.

Population

How does EPIC PvE Local Production Validation compare with other Rust servers in the rankings?

Over the past seven days, EPIC PvE Local Production Validation has climbed to #15,326 for player hours, putting it in the top 69% of all ranked servers.

Is EPIC PvE Local Production Validation busy at the moment?

The last sighting of EPIC PvE Local Production Validation was 5 days 4 hours ago; it is offline right now. The seven-day average for this server is 0 players.

Rules and settings

What are the rules on EPIC PvE Local Production Validation, and what settings does it run?

You will not find a gather rate in the name of EPIC PvE Local Production Validation. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of EPIC PvE Local Production Validation?

You will find no region published by EPIC PvE Local Production Validation. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 129.228.26.174:28115 is its address.

Is EPIC PvE Local Production Validation up, and how good is its uptime?

The current status for EPIC PvE Local Production Validation is offline, last seen 5 days 4 hours ago. It was up 1 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does EPIC PvE Local Production Validation operate?

The version on EPIC PvE Local Production Validation is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on EPIC PvE Local Production Validation?

0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

How often does EPIC PvE Local Production Validation wipe, and at what times?

To tell its rhythm we would need more of EPIC PvE Local Production Validation's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 27 days 11 hours have passed since this world was made.

Tags and listings

Where does EPIC PvE Local Production Validation appear across the Rust Wipe Tracker lists and filters?

You will find EPIC PvE Local Production Validation on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on EPIC PvE Local Production Validation?

gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags EPIC PvE Local Production Validation publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join EPIC PvE Local Production Validation?

Enter client.connect 129.228.26.174:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp5
Max players It holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.