Local Dev Server
Offline 13.143.167.43:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 66 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 63 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Dev Server against other Rust servers?
In the top 63% of all ranked servers sits Local Dev Server, at #14,053 on hours played over seven days.
What is the current population on Local Dev Server?
The last sighting of Local Dev Server was 6 days 1 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
Which map is active on Local Dev Server?
The game generates the procedural map that Local Dev Server runs.
What are the rules on Local Dev Server, and what settings does it run?
No gather rate appears in the name of Local Dev Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Local Dev Server?
You will find no region published by Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 13.143.167.43:28015 is its address.
How reliable is Local Dev Server, and is it currently online?
Offline for now: Local Dev Server was last seen 6 days 1 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Local Dev Server using?
Rust network protocol 2635 and build 168909 on Windows is what Local Dev Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Local Dev Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Local Dev Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 25 days 3 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Local Dev Server part of?
These Rust Wipe Tracker lists take Local Dev Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Local Dev Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Local Dev Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Local Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 13.143.167.43:28015.