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Network live 11,617 servers online 35,735 players aboard 74 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded
Tracking number · connect
Wipe progress · wiped 22d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,987ranktop 71%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 6 Oct, 11:14 UTC 12:14 UK · 22d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 65 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 120 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 94 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 33 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 7 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does Rust Devblog 240 place among Rust servers?

In the top 71% of all ranked servers sits Rust Devblog 240, at #15,987 on hours played over seven days.

Is Rust Devblog 240 busy at the moment?

At the moment Rust Devblog 240 is offline, having last been seen 22 days 17 hours ago.

Server rules

Which map is active on Rust Devblog 240?

The game generates the procedural map that Rust Devblog 240 runs.

Which settings and rules apply on Rust Devblog 240?

You will not find a gather rate in the name of Rust Devblog 240. No group limit is published. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

In which region is Rust Devblog 240 based?

No region is published by Rust Devblog 240. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 13.143.172.30:28015.

Is Rust Devblog 240 up, and how good is its uptime?

The current status for Rust Devblog 240 is offline, last seen 22 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.

On what Rust version does Rust Devblog 240 operate?

Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Rust Devblog 240 when wipe day arrives?

0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Rust Devblog 240 reset its map?

To tell its rhythm we would need more of Rust Devblog 240's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 22 days 19 hours have passed since this world was made.

Tags and listings

Where does Rust Devblog 240 appear in Rust Wipe Tracker lists and filters?

You will find Rust Devblog 240 on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.

What is the meaning of the server tags on Rust Devblog 240?

Read off the game's server browser, the tags for Rust Devblog 240 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; v2283 (Protocol): To join, your game must match protocol 2283; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd53cb39f (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join Rust Devblog 240?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 13.143.172.30:28015.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
v2283
Protocol To join, your game must match protocol 2283.
ptrak
Networking The network layer is RakNet, Rust's standard.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

hd53cb39f
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.
stok
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.