Test Server
Offline 130.86.76.58:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 01:36 UTC 02:36 UK · 27d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 229 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 145 / 200
- Rustoria.co - EU East Medium 44 / 200
- Rustafied.com - EU Friday 40 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Test Server against other Rust servers?
In the top 70% of all ranked servers sits Test Server, at #16,670 on hours played over seven days.
Is Test Server busy at the moment?
The last sighting of Test Server was 27 days 1 hours ago; it is offline right now.
Rules and settings
What is the current map on Test Server?
The map on Test Server is procedural, produced by the game.
What settings and rules should you know for Test Server?
The name of Test Server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Test Server?
No region is published by Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 130.86.76.58:28015.
How reliable is Test Server, and is it currently online?
The current status for Test Server is offline, last seen 27 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
What Rust version is Test Server using?
On Windows, Test Server runs Rust network protocol 2634 and build 166440. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does Test Server handle its wipe days?
The average busiest point of its recent wipes was 0 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does Test Server reset its map?
To tell its rhythm we would need more of Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 27 days 3 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Test Server part of?
You will find Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Test Server?
Read off the game's server browser, the tags for Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166440 (Build): Build number: 166440; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Test Server?
Enter client.connect 130.86.76.58:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.