Local Test
Online 131.72.253.204:28015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 144 / 250
- Rustoria.co - EU East Long 118 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 15 / 100
- Rustoria.co - EU East Medium 34 / 200
Quick answers
From the figures on this page.
Player activity
How does Local Test compare with other Rust servers in the rankings?
A seven-day player-hours count places Local Test at #5,072: the top 23% of every ranked server.
Is Local Test busy at the moment?
Checking now: 1 players on 10 slots at Local Test. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 05:00 UTC with an average of 1 players.
Server rules
Which map is active on Local Test?
The map on Local Test is procedural, produced by the game.
Which settings and rules apply on Local Test?
You will not find a gather rate in the name of Local Test. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Server details
What is the location of Local Test?
There is no region published for Local Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 131.72.253.204:28015 is its address.
Is Local Test up, and how good is its uptime?
Local Test is up and online at the moment. 56% is the uptime for the last 3 full days, up for 40 of 72 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Test operate?
The version on Local Test is Rust network protocol 2635 and build 168909, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Local Test reset its map?
Its rhythm cannot yet be told: too few of Local Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 3 days 14 hours.
Server tags
Where does Local Test appear in Rust Wipe Tracker lists and filters?
You will find Local Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Local Test?
The game's server browser picks up these Local Test tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Local Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 131.72.253.204:28015.