IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 38 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player activity
How does IKS[211 Devblog] compare with other Rust servers in the rankings?
A seven-day player-hours count places IKS[211 Devblog] at #13,060: the top 59% of every ranked server.
What is the current population on IKS[211 Devblog]?
The last sighting of IKS[211 Devblog] was 8 days 19 hours ago; it is offline right now.
Server rules
What are the rules on IKS[211 Devblog], and what settings does it run?
No gather rate appears in the name of IKS[211 Devblog]. The group limit goes unpublished. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
About the server
In which region is IKS[211 Devblog] based?
You will find no region published by IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 132.243.65.0:27015.
What is the uptime of IKS[211 Devblog], and is it online?
Offline for now: IKS[211 Devblog] was last seen 8 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 20 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does IKS[211 Devblog] wipe? What schedule does it follow?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 16 days 6 hours.
Tags and listings
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take IKS[211 Devblog]: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): Slot count: 10; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags IKS[211 Devblog] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to IKS[211 Devblog]?
Enter client.connect 132.243.65.0:27015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.