RustServer_16496
Offline 133.88.104.174:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 439 / 475
- Rustoria.co - EU East Long 339 / 375
- Rusty Moose |EU Main| 38 / 250
- Rustoria.co - EU Main 31 / 250
- Rustafied.com - EU Friday 45 / 100
- Rustoria.co - EU East Medium 145 / 200
Quick answers
From the figures on this page.
Population
How does RustServer_16496 compare with other Rust servers in the rankings?
A seven-day player-hours count places RustServer_16496 at #15,949: the top 71% of every ranked server.
Is RustServer_16496 busy at the moment?
The last sighting of RustServer_16496 was 23 days 3 hours ago; it is offline right now.
Server rules
What is the current map on RustServer_16496?
Size 3,000 and seed 31902 define the procedural map RustServer_16496 runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on RustServer_16496?
The name of RustServer_16496 gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RustServer_16496?
There is no region published for RustServer_16496. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 133.88.104.174:28015.
Is RustServer_16496 up, and how good is its uptime?
RustServer_16496 is offline at the moment, with the last sighting 23 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is RustServer_16496 using?
The version on RustServer_16496 is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does RustServer_16496 wipe? What schedule does it follow?
To tell its rhythm we would need more of RustServer_16496's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 55 days 9 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustServer_16496 part of?
These Rust Wipe Tracker lists take RustServer_16496: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustServer_16496?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags RustServer_16496 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to RustServer_16496?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 133.88.104.174:28015.