RustServer_4943
Offline 133.88.116.92:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 189 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 54 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 46 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 254 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of RustServer_4943 against other Rust servers?
Over the past seven days, RustServer_4943 has climbed to #16,413 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on RustServer_4943?
At the moment RustServer_4943 is offline, having last been seen 27 days 22 hours ago.
Map and rules
On what map does RustServer_4943 take place?
Generated by the game with seed 542702648, the procedural map on RustServer_4943 is size 3,700. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for RustServer_4943?
You will not find a gather rate in the name of RustServer_4943. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does RustServer_4943 run from?
There is no region published for RustServer_4943. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 133.88.116.92:28015.
Is RustServer_4943 up, and how good is its uptime?
Offline for now: RustServer_4943 was last seen 27 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustServer_4943 using?
The version on RustServer_4943 is Rust network protocol 2633 and build 162929, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does RustServer_4943 reset its map?
Its rhythm cannot yet be told: too few of RustServer_4943's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 55 days 14 hours.
Tags and listings
Where does RustServer_4943 appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RustServer_4943 are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on RustServer_4943?
Read off the game's server browser, the tags for RustServer_4943 are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to RustServer_4943?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 133.88.116.92:28015.