RustServer_17001
Online 133.88.119.159:28015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 09:30 UTC 10:30 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 09:25 UTC 10:25 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 28 Sep, 10:13 UTC 11:13 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 0
-
Sat 26 Sep, 01:47 UTC 02:47 UK · 33d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 355 / 375
- Rustoria.co - EU East Long 327 / 325
- Rusty Moose |EU Main| 33 / 250
- Rustoria.co - EU Main 34 / 250
- Rustafied.com - EU Friday 55 / 100
- Rustoria.co - EU East Medium 168 / 200
Quick answers
From the figures on this page.
Player count
How does RustServer_17001 compare with other Rust servers in the rankings?
A seven-day player-hours count places RustServer_17001 at #15,179: the top 68% of every ranked server.
What is the current population on RustServer_17001?
Checking now: 0 players on 50 slots at RustServer_17001. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 0 players.
Map and rules
Which map is active on RustServer_17001?
Generated by the game with seed 2026680033, the procedural map on RustServer_17001 is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on RustServer_17001, and what settings does it run?
You will not find a gather rate in the name of RustServer_17001. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RustServer_17001?
No region is published by RustServer_17001. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 133.88.119.159:28015.
Does RustServer_17001 perform well?
The 48-hour average for server fps stands at 69, never dipping below 41. Buildings, deployables and all the rest of the world pushed its entity count as high as 93,460. Memory use peaked at 2,842 MB. Players feel a rising entity count and low fps as lag.
How reliable is RustServer_17001, and is it currently online?
Right now, RustServer_17001 is online. Its reported uptime suggests a restart roughly 2 days 13 hours ago. It was up 145 of 168 hours over the last 7 full days, 86% of the time. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
On what Rust version does RustServer_17001 operate?
The version on RustServer_17001 is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does RustServer_17001 handle its wipe days?
1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 100% of recent wipes.
On what schedule does RustServer_17001 reset its map?
No next wipe can be predicted for RustServer_17001, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days have passed since this world was made.
Tags and listings
Where does RustServer_17001 appear in Rust Wipe Tracker lists and filters?
You will find RustServer_17001 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustServer_17001?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags RustServer_17001 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to RustServer_17001?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 133.88.119.159:28015.