RustServer_14097
Offline 133.88.123.22:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 366 / 425
- Rustoria.co - EU East Long 457 / 500
- Rusty Moose |EU Main| 980 / 1000
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU Main 964 / 1000
- Rustoria.co - US Main 32 / 250
Quick answers
From the figures on this page.
Player count
Where does RustServer_14097 place among Rust servers?
In the top 72% of all ranked servers sits RustServer_14097, at #15,831 on hours played over seven days.
Is RustServer_14097 busy at the moment?
At the moment RustServer_14097 is offline, having last been seen 20 days 22 hours ago.
Rules and settings
On what map does RustServer_14097 take place?
Size 3,000 and seed 27806 define the procedural map RustServer_14097 runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on RustServer_14097?
No gather rate appears in the name of RustServer_14097. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustServer_14097?
You will find no region published by RustServer_14097. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 133.88.123.22:28015.
What is the uptime of RustServer_14097, and is it online?
RustServer_14097 is offline at the moment, with the last sighting 20 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 22 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustServer_14097 using?
Rust network protocol 2633 and build 165217 on Linux is what RustServer_14097 runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does RustServer_14097 wipe? What schedule does it follow?
There are too few of RustServer_14097's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 37 days 4 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is RustServer_14097 part of?
These Rust Wipe Tracker lists take RustServer_14097: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on RustServer_14097?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags RustServer_14097 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join RustServer_14097?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 133.88.123.22:28015.