4Netplayers Rust Server probe 2
Offline 134.255.222.40:25000 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 172 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 168 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 82 / 700
- RustSpain.com | EU Main 100 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 248 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of 4Netplayers Rust Server probe 2 against other Rust servers?
Over the past seven days, 4Netplayers Rust Server probe 2 has climbed to #15,841 for player hours, putting it in the top 72% of all ranked servers.
How many players are on 4Netplayers Rust Server probe 2 right now?
At the moment 4Netplayers Rust Server probe 2 is offline, having last been seen 18 days 17 hours ago.
Rules and settings
On what map does 4Netplayers Rust Server probe 2 take place?
Size 4,500 and seed 1234567890 define the procedural map 4Netplayers Rust Server probe 2 runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on 4Netplayers Rust Server probe 2, and what settings does it run?
You will not find a gather rate in the name of 4Netplayers Rust Server probe 2. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of 4Netplayers Rust Server probe 2?
There is no region published for 4Netplayers Rust Server probe 2. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 134.255.222.40:25000.
Is 4Netplayers Rust Server probe 2 up, and how good is its uptime?
4Netplayers Rust Server probe 2 is offline at the moment, with the last sighting 18 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 5 October 2026.
What Rust version is 4Netplayers Rust Server probe 2 using?
The version on 4Netplayers Rust Server probe 2 is Rust network protocol 2634 and build 167398, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does 4Netplayers Rust Server probe 2 wipe? What schedule does it follow?
To tell its rhythm we would need more of 4Netplayers Rust Server probe 2's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 24 days 8 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is 4Netplayers Rust Server probe 2 part of?
The Rust Wipe Tracker lists that include 4Netplayers Rust Server probe 2 are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on 4Netplayers Rust Server probe 2?
Read off the game's server browser, the tags for 4Netplayers Rust Server probe 2 are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join 4Netplayers Rust Server probe 2?
Enter client.connect 134.255.222.40:25000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.