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Network live 11,829 servers online 89,289 players aboard 50 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 2h ago

biweekly wipes moddedoxidepve
Tracking number · connect
Wipe progress · wiped 18d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 23h · high confidence
0/ 10 players now 0% full
07-day averagepeak 1
#13,623ranktop 61% · #2454 in EU
18d agolast wipebiweekly schedule
7d 23hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 23h.

The force wipe · high confidence
1.1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 9d 19hSat 7 Nov, 14:40 UTC14:40 UK
  3. 23d 19hSat 21 Nov, 14:40 UTC14:40 UK
  4. 35d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
  5. 37d 19hSat 5 Dec, 14:40 UTC14:40 UK

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 23h
    Next wipe expected · the force wipe
  2. Sat 10 Oct, 14:40 UTC 15:40 UK · 18d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  3. Sat 10 Oct, 08:20 UTC 09:20 UK · 18d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Fri 9 Oct, 15:49 UTC 16:49 UK · 19d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  5. Sat 3 Oct, 10:17 UTC 11:17 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    6.2 days
    Players before
    0
  6. Wed 30 Sep, 19:08 UTC 20:08 UK · 28d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    2.6 days
    Players before
    2
  7. Tue 29 Sep, 17:16 UTC 18:16 UK · 29d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average 296 / 2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 82 / 100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average 37 / 200
  4. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average 28 / 100
  5. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average 39 / 50
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average 33 / 100
Help desk

Quick answers

From the figures on this page.

Population

How does MobWars Test | Dev Server compare with other Rust servers in the rankings?

Ranked #13,623 on player hours over the last seven days, MobWars Test | Dev Server is #2,454 in Europe and in the top 61% of all ranked servers.

Is MobWars Test | Dev Server busy at the moment?

At the moment 0 players are on MobWars Test | Dev Server, which has 10 slots. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 16:00 UTC with an average of 0 players.

Rules and settings

On what map does MobWars Test | Dev Server take place?

The game generates the procedural map on MobWars Test | Dev Server at size 3,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for MobWars Test | Dev Server?

You will not find a gather rate in the name of MobWars Test | Dev Server. 8 players is the group limit, since the game's default applies. You get pve here, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of MobWars Test | Dev Server?

With its EU tag, MobWars Test | Dev Server places itself in Europe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 134.255.255.19:28042.

What is the performance like on MobWars Test | Dev Server?

Averaged over the last 48 hours, server fps was 183, with a low of 123. Buildings, deployables and all the rest of the world pushed its entity count as high as 79,549. Memory use peaked at 2,637 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of MobWars Test | Dev Server, and is it online?

MobWars Test | Dev Server is up and online at the moment. Its reported uptime suggests a restart roughly 10 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 September 2026.

On what Rust version does MobWars Test | Dev Server operate?

On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does MobWars Test | Dev Server handle its wipe days?

2 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.

On what schedule does MobWars Test | Dev Server reset its map?

Since the record holds too few of MobWars Test | Dev Server's wipes to confirm the schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 18 days 4 hours have passed since this world was made. A wipe schedule of once every two weeks appears in its tags.

Server tags

On Rust Wipe Tracker, which lists and filters is MobWars Test | Dev Server part of?

These Rust Wipe Tracker lists take MobWars Test | Dev Server: Rust servers in Europe, Modded Rust servers and Best Rust PvE servers. On the server list, apply Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it appears.

How should you read the tags on MobWars Test | Dev Server?

The game's server browser picks up these MobWars Test | Dev Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it appears under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

What is the process to join MobWars Test | Dev Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 134.255.255.19:28042. You will find its website at https://discord.com/invite/PGVAcSnxF4.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.