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Network live 11,726 servers online 64,279 players aboard 199 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[DEV] Test Server

Offline 135.125.243.29:30002 checked 4d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 28d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 6d 18h · high confidence
0/ 40 players now 0% full
07-day averagepeak 1
#13,765ranktop 62%
28d agolast wipeno schedule published
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 18h.

The force wipe · high confidence
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 34d 18hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 18h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 18:59 UTC FW 19:59 UK · 28d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 29 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average 50 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 15 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 52 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 221 / 260
Help desk

Quick answers

From the figures on this page.

Player count

Where does [DEV] Test Server place among Rust servers?

Over the past seven days, [DEV] Test Server has climbed to #13,765 for player hours, putting it in the top 62% of all ranked servers.

What is the current population on [DEV] Test Server?

The last sighting of [DEV] Test Server was 4 days 2 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.

Server rules

Which map is active on [DEV] Test Server?

A procedural map, generated by the game, is what [DEV] Test Server runs.

What are the rules on [DEV] Test Server, and what settings does it run?

The name of [DEV] Test Server gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is not active.

Operator and location

What location does [DEV] Test Server run from?

No region is published by [DEV] Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 135.125.243.29:30002.

What is the uptime of [DEV] Test Server, and is it online?

The current status for [DEV] Test Server is offline, last seen 4 days 2 hours ago. 1% is the uptime for the last 7 full days, up for 2 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.

What Rust version is [DEV] Test Server using?

On Linux, [DEV] Test Server runs Rust network protocol 2635 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on [DEV] Test Server when wipe day arrives?

1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

When does [DEV] Test Server wipe? What schedule does it follow?

[DEV] Test Server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 28 days 5 hours.

Server tags

Where does [DEV] Test Server appear in Rust Wipe Tracker lists and filters?

You will find [DEV] Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on [DEV] Test Server?

gmrust (Game mode): Survival in standard Rust; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags [DEV] Test Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join [DEV] Test Server?

Enter client.connect 135.125.243.29:30002 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.