[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 22:43 UTC 22:43 UK · 6h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 23 Oct, 09:06 UTC 10:06 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5.6 days
- Players before
- 0
-
Wed 21 Oct, 22:03 UTC 23:03 UK · 7d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Wed 21 Oct, 08:38 UTC 09:38 UK · 7d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
-
Fri 16 Oct, 01:50 UTC 02:50 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 5.3 days
- Players before
- 0
-
Tue 13 Oct, 18:08 UTC 19:08 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 0
-
Mon 12 Oct, 04:29 UTC 05:29 UK · 17d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Sun 11 Oct, 16:32 UTC 17:32 UK · 17d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 8 Oct, 18:09 UTC 19:09 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
-
Tue 6 Oct, 08:00 UTC 09:00 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Show all 20 wipes
-
Sat 3 Oct, 03:05 UTC 04:05 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 1
-
Fri 2 Oct, 02:44 UTC 03:44 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Sun 27 Sep, 16:38 UTC 17:38 UK · 31d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
-
Sat 26 Sep, 23:03 UTC 00:03 UK · 32d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 22 Sep, 08:56 UTC 09:56 UK · 36d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.6 days
- Players before
- 1
-
Tue 22 Sep, 02:47 UTC 03:47 UK · 37d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Mon 21 Sep, 16:17 UTC 17:17 UK · 37d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Mon 21 Sep, 04:24 UTC 05:24 UK · 38d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Sun 20 Sep, 09:39 UTC 10:39 UK · 38d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sat 19 Sep, 10:07 UTC 11:07 UK · 39d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 1 / 200
- RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA 27 / 50
- RustGames.gg | Lucky Pillars - US EAST 1 53 / 400
- RustGames.gg | Rustcraft Lucky Pillars 0 / 250
- US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID 23 / 100
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 301 / 300
Quick answers
From the figures on this page.
Population
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes place among Rust servers?
On player hours over the last seven days, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranks #5,471 overall and #913 in North America, in the top 25% of all ranked servers.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes busy at the moment?
The current count is 0 players on 100 slots for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Averaged over the past week: 0 players, peaking at 4. Over the last 48 hours, the peak hour came at 02:00 UTC with an average of 4 players.
Rules and settings
What is the current map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Size 3,000 and seed 1337 define the procedural map [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.
What settings and rules should you know for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives no gather rate. 8 players is the group limit, since the game's default applies. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run from?
Its NA tag puts [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 135.148.136.218:28215.
How smoothly does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
Averaged over the last 48 hours, server fps was 109, with a low of 90. The world held as many as 1,419 entities: buildings, deployables and the rest. The highest memory reading was 1,549 MB. Players feel a rising entity count and low fps as lag.
How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it currently online?
You can find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online at present. Its reported uptime suggests a restart roughly 1 hours ago. It was up 93 of 168 hours over the last 7 full days, 55% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?
On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day arrives?
3 players is the average peak across its recent wipes. After 30 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 2.5 it had fallen below half where the crowd did not hold.
When does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe? What schedule does it follow?
No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 4 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes part of?
These Rust Wipe Tracker lists take [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, Aim training servers, live and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.
How should you read the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The game's server browser picks up these [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Enter client.connect 135.148.136.218:28215 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://ISL.GG.
