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Network live 11,626 servers online 31,131 players aboard 70 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 4h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 4
#5,471ranktop 25% · #913 in NA
4h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123406:0010:0015:0019:0023:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0010:0015:0019:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 22:43 UTC 22:43 UK · 6h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 23 Oct, 09:06 UTC 10:06 UK · 5d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    5.6 days
    Players before
    0
  3. Wed 21 Oct, 22:03 UTC 23:03 UK · 7d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  4. Wed 21 Oct, 08:38 UTC 09:38 UK · 7d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  5. Fri 16 Oct, 01:50 UTC 02:50 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    5.3 days
    Players before
    0
  6. Tue 13 Oct, 18:08 UTC 19:08 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.3 days
    Players before
    0
  7. Mon 12 Oct, 04:29 UTC 05:29 UK · 17d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  8. Sun 11 Oct, 16:32 UTC 17:32 UK · 17d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  9. Thu 8 Oct, 18:09 UTC 19:09 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  10. Tue 6 Oct, 08:00 UTC 09:00 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    0
Show all 20 wipes
  1. Sat 3 Oct, 03:05 UTC 04:05 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    1
  2. Fri 2 Oct, 02:44 UTC 03:44 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Sun 27 Sep, 16:38 UTC 17:38 UK · 31d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    4.4 days
    Players before
    0
  4. Sat 26 Sep, 23:03 UTC 00:03 UK · 32d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  5. Tue 22 Sep, 08:56 UTC 09:56 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.6 days
    Players before
    1
  6. Tue 22 Sep, 02:47 UTC 03:47 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Mon 21 Sep, 16:17 UTC 17:17 UK · 37d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  8. Mon 21 Sep, 04:24 UTC 05:24 UK · 38d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1
  9. Sun 20 Sep, 09:39 UTC 10:39 UK · 38d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  10. Sat 19 Sep, 10:07 UTC 11:07 UK · 39d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average 27 / 50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average 53 / 400
  4. RustGames.gg | Rustcraft Lucky PillarsNA · groups of 100+ · 1 on average 0 / 250
  5. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average 23 / 100
  6. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 723 on average 301 / 300
Help desk

Quick answers

From the figures on this page.

Population

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes place among Rust servers?

On player hours over the last seven days, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes ranks #5,471 overall and #913 in North America, in the top 25% of all ranked servers.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes busy at the moment?

The current count is 0 players on 100 slots for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Averaged over the past week: 0 players, peaking at 4. Over the last 48 hours, the peak hour came at 02:00 UTC with an average of 4 players.

Rules and settings

What is the current map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Size 3,000 and seed 1337 define the procedural map [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.

What settings and rules should you know for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives no gather rate. 8 players is the group limit, since the game's default applies. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

About the server

What location does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run from?

Its NA tag puts [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 135.148.136.218:28215.

How smoothly does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?

Averaged over the last 48 hours, server fps was 109, with a low of 90. The world held as many as 1,419 entities: buildings, deployables and the rest. The highest memory reading was 1,549 MB. Players feel a rising entity count and low fps as lag.

How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it currently online?

You can find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online at present. Its reported uptime suggests a restart roughly 1 hours ago. It was up 93 of 168 hours over the last 7 full days, 55% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes operate?

On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day arrives?

3 players is the average peak across its recent wipes. After 30 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 2.5 it had fallen below half where the crowd did not hold.

When does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe? What schedule does it follow?

No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 4 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes part of?

These Rust Wipe Tracker lists take [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, Aim training servers, live and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

How should you read the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The game's server browser picks up these [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it appears under North America. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Enter client.connect 135.148.136.218:28215 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://ISL.GG.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Parkour, Bedwars, arenas and more minigames.
^d
Combat training This is aim and PvP practice: loot comes supplied.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.